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Information for speakers
Full papers: 25min (20''+5'')
Short papers: 15min (12''+3'')
* Papers and short papers
* Demos and posters
* Banquet
8:30 - 10:00 |
Registration - Coffee |
10:00 - 10:25 |
Introduction |
10:25 - 12:00 |
Session 1: Interaction techniqueschair: Sabine Coquillart Advantages of Velocity-Based Scaling for Distant 3D Manipulation - [Full paper]
Video Agent: Interactive Autonomous Agents Generated from Real-World Creatures
- [Full paper]
ACTIF: An Interactor Centric Interaction Approach - [Short paper]
Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection [Short paper]
Navidget for Immersive Virtual Environments [Short paper]
|
12:00 - 14:00 |
Lunch |
14:00 - 15:30 |
Session 2: Input deviceschair: Géry Casiez Hands-on Interaction for Desktop Virtual Reality - [Full paper]
Digital Foam Interaction Techniques for 3D Modeling - [Full paper]
CubTile: a Multi-Touch Cubic Interface [Short paper]
A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems [Short paper]
|
15:30 - 15:45 |
Break |
15:45 - 16:45 |
Demo/Poster fast forward |
16:45 - 18:00 |
Demo/Poster session |
18:00 - 20:00 |
8:30 - 9:30 |
Session 3: Physics and simulationschair: Anthony Steed GPU Techniques for Creating Visually Diverse Crowds in Real-Time - [Full paper]
Haptic Simulations Based on Non-Smooth Dynamics for Rigid-Bodies - [Short paper]
A VR Framework for Interacting with Molecular Simulations - [Short paper]
|
9:30 - 10:00 |
Break |
10:00 - 11:00 |
Keynote 1: Ming Linchair: Steven Feiner In Quest of Realism and Interactivity for Virtual Environments See the keynote page |
11:00 - 12:00 |
Session 4: Learning and trainingchair: Yoshifumi Kitamura SAILOR: a 3D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback - [Short paper]
A VR Simulator for Training and Prototyping of Telemanipulation of Nanotube - [Short paper]
A Real-Time Simulator for Interventional Radiology - [Short paper]
Scenario Sharing in a Collaborative Virtual Environment for Training - [Short paper]
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12:00 - 14:00 |
Lunch |
14:00 - 15:15 |
PANELSemantic Modelling for Virtual Worlds - A Novel Paradigm for Realtime Interactive Systems? Chair: Roland Blach |
15:15 - 15:45 |
Break |
15:45 - 17:05 |
Session 5: Systemschair: Bruno Raffin An Image-Warping VR-Architecture: Design, Implementation and Applications - [Full paper]
A Simple Method for Estimating the Latency of Interactive, Real-Time Graphics Simulations - [Full paper]
Radiometric compensation for a low-cost immersive projection system - [Short paper]
Using Laser Projectors for Augmented Reality - [Short paper]
|
18:00 - 0:00 |
8:30 - 9:45 |
Session 6: Human-calibrated interactionchair: Anatole Lécuyer User Boresight Calibration Precision for Large-Format Head-Up Displays - [Full paper]
Analyses of Human Sensitivity to Redirected Walking - [Full paper]
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space - [Full paper]
|
9:45 - 10:15 |
Break |
10:15 - 11:15 |
Session 7: Cognitionchair: Jean-Louis Vercher The Effect of Self-Embodiment on Distance Perception in Immersive Virtual Environments - [Short paper]
Use of Auditory cues for Wayfinding Assistance in Virtual Environment - Music aids Route Decision - [Short paper]
Use of virtual reality for spatial knowledge transfer: Effects of passive/active exploration mode in simple and complex routes for three different recall tasks - [Short paper]
Virtual reality as a tool for assessing episodic memory - [Short paper]
|
11:15 - 12:15 |
Keynote 2: Alain Berthozchair: Daniel Thalmann Cognitive strategies for spatial memory of navigation. Studies combining virtual reality and brain imaging. See the keynote page |
12:15 - 14:00 |
Lunch |
14:00 - 15:25 |
Session 8: Video acquisitionchair: Kiyoshi Kiyokawa Image-Based Texture Replacement Using Multiview Images - [Full paper]
VirtualizeMe: Interactive Model Reconstruction From Stereo Video Streams - [Short paper]
Feature Points Based Facial Animation Retargeting - [Short paper]
A Novel Method Based on Color Information for Scanned Data Alignment - [Short paper]
Segmented Gesture Recognition for Controlling Character Animation - [Short paper]
|
15:25 - 15:50 |
Break |
15:50 - 17:15 |
Session 9: Augmented Realitychair: Ernst Kruijff Opportunistic Controls : Leveraging natural affordances as tangible user interfaces for AR - [Full paper]
Detection of Moving Objects and Cast Shadows Using a Spherical Vision Camera for Outdoor Mixed Reality - [Short paper]
Napkin Sketch – Handheld Mixed Reality 3D Sketching - [Short paper]
Mutual Occlusions on Table-top Displays in Mixed Reality Applications - [Short paper]
Watercolor Inspired Non-Photorealistic Rendering for Augmented Reality - [Short paper]
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17:15 - 17:30 |
Closing - Award |
Grimage: Remote 3D Interactions
Benjamin Petit, Jean-Denis Lesage, Jean-Sébastien Franco, Edmond Boyer, Bruno Raffin
Parallel LOD for Static and Dynamic Generic Geo-Referenced Data
Simon Arvaux, Joeffrey Legaux, Sébastien Limet, Emmanuel Melin, Sophie Robert
Collaborative Exploration of 3D Scientific Data
Thierry Duval, Cédric Fleury, Bernard Nouailhas, Laurent Aguerreche
Wired Gloves for Every One
Hernando Ortega-Carrillo, Erika Martínez-Mirón
ArcheoTUI - Tangible interaction with foot pedal declutching for the virtual
reassembly of fractured archeological objects
Patrick Reuter, Guillaume Rivière, Nadine Couture, Stéphanie Mahut, Nicolas Sorraing, Loïc Espinasse
* An Augmented Reality Laser Projector using Marker-less Tracking - [* Also presented as short paper]
Björn Schwerdtfeger, Andreas Hofhauser, Gudrun Klinker
* Using haptic to drive Molecular Simulation in progress with MDDriver - [* Also presented as short paper]
Nicolas Férey, Olivier Delalande, Gilles Grasseau, Marc Baaden
* SAILOR: a 3D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback - [* Also presented as short paper]
Bibin Lazar, Lécuyer Anatole, Burkhardt Jean-Marie, Delbos Alain, Bonnet Madeleine
* A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems [* Also presented as short paper]
Thomas Pintaric, Hannes Kaufmann
* Hands-on Interaction for Desktop Virtual Reality - [* Also presented as full paper]
Paul Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani
1- A Framework for Scalable Virtual Worlds using Spatially Organized P2P Networks
Romain Cavagna, Maha Abdallah, Christian Bouville
2- Gesture Recognition In Flow based on PCA Analysis using Multiagent System
Ronan Billon, Alexis Nédélec, Jacques Tisseau
3- Clutter Aware Adaptive Projection inside Dynamic Environment
Thitirat Siriborvornratanakul, Masanori Sugimoto
4- A Hybrid Approach towards Fully Automatic 3D Marker Tracking
Matthias Weber
5- Development and Evaluation of a Virtual Reality Simulator for Training of Thyroid Gland Nodules Needle Biopsy
Ilana Souza, Claudiney Sanches-Jr, Marcia Kondo, Marcelo Zuffo
6- Software Platform For Real-Time Room Acoustic Visualization
Rami Ajaj, Lauri Savioja, Christian Jacquemin
7- On the Hybrid Aid-Localization for Outdoor Augmented Reality Applications
Imane Maissa Zendjebil, Fakhreddine Ababsa, Jean-yves Didier, Malik Mallem
8- FlowVR-VRPN: First Experiments of a VRPN/FlowVR Coupling
Sophie Robert, Sébastien Limet
9- MRPipeline: A Module based Architecture for self adaptive Mixed Reality Applications
Christian Reimann, Florian Klompmaker, Holger Santelmann
10- Hand's 3D Movement Detection with One Handheld Camera
Mingming Fan, Liang Zhang, Yuanchun Shi
11- Wind turbines landscapes: using virtual reality for the assessment of multisensory perception in motion
Jihen Jallouli, Guillaume Moreau, Ronan Querrec
12- Mutltimodal Pop-based Interaction with Virtual Mock-up: CAD Model
Integration and Human Performance Evaluation
Damien Chamaret, Paul Richard
13- VRPN and Qwerk: Fast MR Device Prototyping and Testing
Camilo Perez, Pablo Figueroa
14- Multi-touch Gestural Interaction in X3D using Hidden Markov Models
Sabine Webel, Jens Keil, Michael Zoellner
15- Identification judgment of self-viewpoint movie
T. Kayahara
16- Size Estimation in Product Visualization using Augmented Reality
Alberto Gomez, Pablo Figueroa
17- SqueezeOrb: A Low-Cost Pressure-Sensitive User Input Device
Thomas Pintaric, Thomas Kment, Wolfgang Spreicer
18- Compared Distortion Effects between Real and Virtual Ophthalmic Lenses with a Simulator
Gildas Marin, Edith Terrenoire, Martha Hernandez
19- Real-Time Rendering of Solvent-Accessible Surfaces for Molecular Models
Jun Lee1, Sungjun Park, Youngjin Choi, HyungSeok Kim, Jee-In Kim
20- A Movable-screen Immersive Projection Display
Yuichi Tamura, Hiroaki Nakamuray
21- An Attempt of Real-time CG Control with Multi-touch Devices
Asako Soga, Masahito Shiba, Tetsuya Kawamoto
22- AVACHAT: A New Comic-based Chat System for Virtual Avatars
Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho
23- Cross-modal information display to improve driving performance
Shinichi Onimaru, Taro Uraoka, Naoyuki Matsuzaki, Michiteru Kitazaki
24- Force Model for CAD Selection
Flavien Picon, Mehdi Ammi, Patrick Bourdot
25- Comparing Disparity Based Label Segregation in Augmented and Virtual Reality
Stephen Peterson, Magnus Axholt, Stephen Ellis
26- A Surround Interface Using the Wii Controller with Multiple Sensor Bars
Torben Schou, Henry Gardner
27- Using the Wii Balance Board as a Low-Cost VR Interaction Device
Gerwin de Haan, Eric Griffith, Frits Post
28- Alternative Online Extrinsic Calibration Techniques for Minimally Invasive Surgery
Arun Kumar Raj Voruganti, Dirk Bartz
29- VR Spray Painting for Training and Design
Jonathan Konieczny, John Heckman, Gary Meyer, Mark Manyen, Marty Rabens
30- Localization System for Large Indoor Environments Using Invisible Markers
Yusuke Nakazato, Masayuki Kanbara, Naokazu Yokoya
Welcome reception